#pragma once

#include "baselight.h"

class CFlashLight : public CBaseLight
{
private:
	float fAngle;
	float fTimer;

public:
	float GetAngle() const { return fAngle; }
	float GetTimer() const { return fTimer; }
	void SetAngle(float val) { fAngle = val; }
	void SetTimer(float val) { fTimer = val; }

	virtual void Update(float fElapsedTime) override;
};

